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Average Hand In Texas Holdem

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The top 10 hands in Texas Hold'em, which generate almost 70% of the profits, are AA-TT, AKs-AJs, AK and KQs. Only in the middle and late stages of a tournament, when the blinds are high in relation to the remaining stack sizes, and if already several players were busted, you can (and should) play more hands. Trashy – Hands like Q5o, J6o, 52o and 84o are among the weakest starting hands in Texas Hold'em and should never be played as a raise first in. The majority of Texas Hold'em starting hands are in this category, so it's important to get into the habit of only selecting appropriate hands. It sounds weird saying that the best PF hand in holdem needs help to win, but i do remember hearing that the average hand is 2 pair Multi-Quote Quote & Reply #10. Q-5 offsuit has the worst positive return, at about 0.24%. J-5 suited is the closest starting hand to 0% return, at about -0.03%. So if you are playing against a random hand, then Q-5 offsuit would be the worst hand to play that is still 'above average'. This table is useful if you want to see the rank order of the hands in a heads-up game. Play Good Cards and You Will Win. My #1 Texas Holdem tip is one of the very first.

Martin Harris

For a certain segment of new hold'em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

In hold'em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there's something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold'em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 'non-equivalent' starting hands, breaking them down as follows:

  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Still, that's a lot Top casino affiliate programs. of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as 'strong' or 'average' or 'weak' as possible starters.

Hand

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold'em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or 'premium' (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into 'connectors,' 'one-gappers,' and 'two-gappers' (and so on), further thinking of them also as 'big,' 'medium,' and 'small' while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with 'connectors' — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include 'ace hands' — i.e., non-paired hands containing one ace — that can be thought of as 'big aces' (e.g., , ), 'medium aces' ( down to ), and 'small aces' ( to ). Or 'king hands,' too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with..

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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Average Hand In Texas Holdem

However, there are problems with relying so heavily on starting hand charts that you don't take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who's played even a few hands of hold'em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold'em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents' holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players' decisions about how to play. Best way to earn money gambling. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold'em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

Average Hand In Texas Holdem

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold'em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or 'premium' (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into 'connectors,' 'one-gappers,' and 'two-gappers' (and so on), further thinking of them also as 'big,' 'medium,' and 'small' while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with 'connectors' — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include 'ace hands' — i.e., non-paired hands containing one ace — that can be thought of as 'big aces' (e.g., , ), 'medium aces' ( down to ), and 'small aces' ( to ). Or 'king hands,' too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with..

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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Play Now

However, there are problems with relying so heavily on starting hand charts that you don't take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who's played even a few hands of hold'em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold'em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents' holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players' decisions about how to play. Best way to earn money gambling. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold'em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

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This grid compares the strength of a particular Texas hold'em hand (in this case ) against all other hands. Each square represents a pair of opponent cards, and the color represents the relative strength of these two hands — the redder the square, the more likely the opponent hand is to win. These probabilities were computed by enumerating all ≈1.3 trillion hands of heads-up Texas hold'em.

Texas Holdem Starting Hands

Navigating the Grid

Opponent pair cards are organized along the main diagonal, in a band of 4x4 boxes. Opponent suited cards lie along other diagonals. The dark squares correspond to impossible hands, where a card is duplicated.

Tidbits

Different Hands In Texas Holdem

If you are holding a pair, an opponent holding any higher pair has essentially the same advantage over you, regardless of the rank of the pair. In fact, compared to (say) a pair of 6s, a pair of 7s is slightly better than a pair of Aces.

Average Hand In Texas Holdem Tournaments

While a pair of Aces is the strongest hand averaged over all opponent hands, the single strongest heads-up face-off is a pair of Kings vs a K+2 offsuit.





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